I had the challenge of trying to get some type of anti-aliasing in a project that uses the winforms method of XNA 4 that was being run on a laptop in REACH mode. My first step was figuring out a method to use. I found quite a few shader based methods available, but I could get none of them to work. FXAA written by a engineer at NVIDIA seemed like the best option, so I went with that. I wrote up a question on Stack Overflow to see if anyone could help. Eventually with enough research and …playing around… with the code I have it functioning. Here is an example to help anyone who might be interested in doing the same thing. —————————————————- I’m using this example project’s XNA 4.0 form control in an application I’m writing: http://creators.xna.com/en-US/sample/winforms_series1 If you are unfamiliar with FXAA, check out the creator’s site: http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html I’ve spent quite a bit of time so far trying to figure out to use it without any luck...
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